Currently I am taking a rigging class at school for which we needed to acquire a 3D model. I chose to model one of my own characters so that I could have better control over it.
So within the week we set up the basic skeleton and planned out the IK's and attributes needed for the models.
The finished model has two layers of armor that will be switchable for the animator.
I took this opportunity to not only shorten my list of models I've been planning on doing; but to explore different methods of rigging for different types of clothing.



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