Wednesday, May 27, 2015

A small Collab perhaps

I was asked by my mentor to help on a small project he's working on and it got me really excited. I haven't had a lot of time to sculpt characters or creatures lately as I work to better my skill in actual texture painting instead of just sculpt so this project makes me giddy.

My first challenge is to sculpt what the "old hag" will look like. I'm excited, I get to work with skin again.

I'm only an hour or so in so she doesn't have much, but I'll be sure to update as I go along.

Sunday, May 3, 2015

Preview

A little preview of something I'm working on. Nothing too special, just felt like doing some kind of update. There's a lot I've been working on lately while I fix my portfolio for graduation, so pretty busy.

Hopefully this will be done tonight.

Saturday, March 7, 2015

A great time to be a Digital Artist for Games.

I have to say that looking back at how things were done and what I've learned in my journey to become a better artist for the entertainment business it is a great time to be an artist. Today we have such great resources at our disposal just a couple of clicks away. I have to say that all of this just makes it a lot simpler for creators to get content out there.

I'm really happy that programs like Substance are out to make the texturing workflow for any 3D asset so much simpler. It cuts down on the time you put into one asset so you can put your time into expanding your knowledge on techniques. I'm also ecstatic about both Unity 5 and Ue4 finally being accessible for everyone, especially poor art students like myself who have drowned their money into resources and training. It just makes it easier to expand our experience when these programs are more readily available.

I've been playing around with all three programs for a while now and I am really happy with them. I'm glad to be an artist in this time when such technology is available and growing.

I took some screenshots of a Substance(Material) I did in just a couple of minutes and the results are so amazing for the amount of time I spend on it. Before any of these, I would have to spend so much more time on even trying to get a similar result and it would be a lot of going back and forth to get what I wanted, while here I can just do it quickly and without wasting much time.

The first two are withing the Substance Designer program.

These two are from Unity  5 to show the output with no tweaking to lighting or anything. Obviously to get the PBR effect there needs to be some light probes added and some tweaking to the lighting but I'm still happy with how easily it transferred the nice depth information with just plugin it into the engine. 




I'm really happy to be an artist this day in age and I can only look more onto the future of what will be next in technology.


Tuesday, March 3, 2015

Nemurosaurus Turn







Just a turntable of the sculpt detail for one of my dinosaurs. I need to render a few more of the others and redo this one inside an environment.