Sunday, February 16, 2014

Project 003- "Kirane"- Update 01

So I've continued working on the rig and have set up different attributes to move the rig around. I set up attributes that would give the animator the option to turn on and off the armor for more flexibility. I also setup different attributes for the feet so that the animator can have a series of options to animate without a whole bunch of controls.
I'm still having difficulties getting the arms ready for skinning though. I have set up both an FK and IK arm but something is making the pivots twist out of place. I'll have to keep trying to fix them, and if not then I'd rather start over with them. Like everything else, this is taking a lot of trial and error but I've been able to get most of it working so far.
 
We're starting the face this week in class, which means controls and many many blendshapes. Hopefully it won't be so much of a hassle as I've worked a little bit with blenshapes before.
 
I think this is as much of an update as I can give for now.
 
 
This was what I had of the rig last week, I'll update the final one later on in the week as it's much more finalized than what is here now.
 

Sunday, February 9, 2014

Project 003- "Kirane"

Currently I am taking a rigging class at school for which we needed to acquire a 3D model. I chose to model one of my own characters so that I could have better control over it.
 

 
So within the week we set up the basic skeleton and planned out the IK's and attributes needed for the models.

 
The finished model has two layers of armor that will be switchable for the animator.
 
I took this opportunity to not only shorten my list of models I've been planning on doing; but to explore different methods of rigging for different types of clothing.

First Official

In trying to adapt myself back into publishing almost daily both progress or finished work, I've decided to open up this blog. My goal is to get into the habit of showing some type of progress in my work which will help to keep track of the development.