So I've continued working on the rig and have set up different attributes to move the rig around. I set up attributes that would give the animator the option to turn on and off the armor for more flexibility. I also setup different attributes for the feet so that the animator can have a series of options to animate without a whole bunch of controls.
I'm still having difficulties getting the arms ready for skinning though. I have set up both an FK and IK arm but something is making the pivots twist out of place. I'll have to keep trying to fix them, and if not then I'd rather start over with them. Like everything else, this is taking a lot of trial and error but I've been able to get most of it working so far.
We're starting the face this week in class, which means controls and many many blendshapes. Hopefully it won't be so much of a hassle as I've worked a little bit with blenshapes before.
I think this is as much of an update as I can give for now.
This was what I had of the rig last week, I'll update the final one later on in the week as it's much more finalized than what is here now.


